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4: Thane: Brings three good things, distance fighting, throw, and warp. Top 5 Squadmates: 5: Grunt: He is just a powerhouse and is good for any class to have. To compensate for lack of ammo types, Warp Ammo was added instead of reave, you could probably take level 1 of something and just max Inferno ammo, but I felt that more damage to everything but shields is the better deal. An older, but still good build of mine, gets rid of the ammos for pull and shockwave, whic allows for a bit more distance and using shockwave helps stun and pull enemies out of cover. I found myself only having to jump to cover if I got a little ahead of myself (or didn't see the Krogan in the corner.) It's a fantastic build, is also the build I used to get through Insanity.
#Mass effect 2 best weapons plus
Give your squad cryo ammo and gives yourself inferno, they freeze enemies, reducing the fire on you while out of cover, plus adding the damage you deal (frozen enemies take more damage).You having Inferno Ammo stops health regen, stuns unarmored enemies and, if you have the Evicerator, adds more raw damage to enemies with armor.
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But the real focus here is making you a krogan in a human body. Reave will Deal with anything charging at isn't a good idea to do *CoughharbingerCOUGH* or assist with stuff out of reach. Vanguard Builds: I have images of two builds that I have found to do rather well, one if pure close combat, you have to either AR or Heavy pistol down enemies out of range of charge or rely on your squad, the other build gives you shockwave and pull to allow for those distance fights, but sacrifices your ammos to do it. SMG: Locust from Kasumi's DLC by a longshot, but the one that you get from picking up Tali is definitly a good choice too, assuming you didn't pick up an AR. But it really does pack a massive punch for a pistol. Heavy Pistol: Carnifex Handcannon.I personally hate the thing, not enough ammo capacity for the few times I actually do use it. Obviously you can't obtain the BR as a Vanguard to it's not listed. If you don't want to have someone with overload in your party either you can also take a pulse rifle with you too. I personally picked the Avenger over the Vindicator because if I want accurate I would just use my pistol. Assault Rifle: If you decide against the Claymore like I did, replacing the SMG with an AR isn't a bad idea. Sniper Rifle: Don't EVER take the option to use a sniper rifle, seriously if you take a sniper you're defeating the purpose of being a Vanguard. Vanguard Weapons: Shotgun: Evicerator or Claymore are your best choices, followed by the Scimitar, never use the first shotgun.
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They are outfitted with L5n implants, enabling them to perform a biotic charge that strikes the opponent with incredible force while bringing the Vanguard in close for close-range combat. Vanguards are feared for their high-risk high-reward combat style, closing quickly on enemies and destroying them at close range with weapons and biotic abilities. The second is that I picked Vanguard as my first class choice and never once regretted it. I chose Vanguard to start off with on for two very big reasons: First being that since I look at a lot of different forums I've noticed people are either quick to judge or don't understand the mechanic behind the class. I'm also not going to incluse spoiler tags unless it is deemed necessary. I firmly believe these classes to be equal aside from learning curve, and by helping people understand the classes better, that means the playing field is a little bit level. This includes the best weapons, more or less in the form of a rank system, what skills should be taken, in the form of builds and a top 5 list of people for your squad. I'd like to inspire a line of threads that will discuss each individual class in detail.